Jan 25, 2006, 04:23 AM // 04:23
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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tired of newb trapper groups? (pvp solo build)
Ranger/Mesmer
Level: 20
Expertise: 15 (12+3)
Wilderness Survival: 16 (12+4)
Spike Trap [Elite] (Wilderness Survival)
When Spike Trap is triggered, all foes in the area take 72 piercing damage, become Crippled for 16 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:4 Cast:2 Recharge:20
Flame Trap (Wilderness Survival)
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 31 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:4 Cast:2 Recharge:20
Barbed Trap (Wilderness Survival)
When Barbed Trap is triggered, all nearby foes take 68 piercing damage, become Crippled, and begin Bleeding for 28 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:6 Cast:2 Recharge:20
Dust Trap (Wilderness Survival)
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 10 seconds and take 26 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
Energy:10 Cast:2 Recharge:30
Serpent's Quickness (Wilderness Survival)
For 31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Energy:2 Cast:0 Recharge:45
Throw Dirt (Expertise)
Target touched foe and foes adjacent to your target become Blinded for 15 seconds.
Energy:2 Cast:1 Recharge:45
Whirling Defense (Expertise)
For 20 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 11 piercing damage.
Energy:4 Cast:0 Recharge:60
Healing Spring (Wilderness Survival)
For 10 seconds, all nearby allies are healed for 63 every 2 seconds. While activating this skill, you are easily interrupted.
Energy:4 Cast:2 Recharge:20
Ok you need to have any +15 energy staff, and go to the Zaishin challenge, then pick the Island area and the "victory is mine" trappers.
Then Imedietly after you get in use serpants , then all the traps, then let the traps recharge, when recharges are done set traps again. then by thr third time the traps are set serpants will be recharged , and the trappers will be at your feet, then at the 30 seconds they will be dead.
If you are having trouble with the Iway team or mesmer team use EoE and that'll help.
I have tested this about 50 , and 90% of the time I have won.
And yes I know you get just as much faction from 4v4 and solo.
it's just if you dont like newbs
Last edited by jonnybegood; Jan 25, 2006 at 04:43 AM // 04:43..
Reason: edited title
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Jan 25, 2006, 10:25 AM // 10:25
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#2
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Academy Page
Join Date: Dec 2005
Location: Huddersfield (UK)
Guild: Guild of extraordinary dancers
Profession: E/N
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plus u will get more xp as well
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Jan 25, 2006, 04:42 PM // 16:42
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#3
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Germany
Guild: Force of Arms [FoA]
Profession: Mo/
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Sounds like a good build. I'll have to try it out after I beat the game with my ranger.
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Jan 26, 2006, 01:57 AM // 01:57
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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Well it's easy to use but theres a faction limit, and that can slow you down a bit, but like I sayed you dont have to put up wit people.
And it's just fun to see em all die.
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